Building games, Reimagined

Powerful, efficient and flexible

Hush is a 3D and 2D game engine designed from the ground up for swift development and scalable projects. It delivers a user-friendly, versatile, and high-performance platform, offering a fast and responsive interface for game design without compromising resource efficiency.

What & Why

Hush was born as a project to address some of the issues in the game development industry that we consider were not talked about enough, the dread that you feel when opening your project because it takes too long to load, tedious navigation and complicated workflows to get something from idea to implementation in-game, Hush Engine aims to solve these issues by providing game creators with a simple yet powerful toolbox that empowers you to focus on what matters... making games!

Key features

Efficiency focused

Hush features a swift user interface and a Vim-inspired command mode for quick navigation. This allows you to choose between using Hush as a traditional engine with a mouse or executing actions rapidly through the command mode.

Flexible

Simplify your game development process by using Hush's intuitive tools that don't try to corner you into doing things one specific way, thus, experience with other engines translates over seamlessly to Hush.

ECS architecture

FLECS sits on our technology stack, providing us with fast and reliable queries to the entities in the world, a clean separation of data, logic and entities.

Built for native performance

Hush's underlying rendering system implements Vulkan for the most compatible rendering workflow across PC platforms, DirectX for Microsoft-specific systems, and OpenGL for any legacy systems that don't support Vulkan yet.

Meet the team

Hush Engine is an open-source project accepting any external contributors, however, our most notable developers and contributors are listed here

Alan Ramirez Herrera

Lead Engine Engineer


Leónidas Neftalí

Lead Engine Engineer


Discover the Lastest Hush Updates

Dive deep into the development, opinions and techniques used in Hush

Supporting other languages. Part 1: C Bindings
APIcc++corescripting

Supporting other languages. Part 1: C Bindings

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Writing A Shader Reflection System In Vulkan
graphicsenginedevtutorialvulkan

Writing A Shader Reflection System In Vulkan

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Yes, we still need new game engines
gamedevenginedevopinion

Yes, we still need new game engines

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Learn, Experiment &

Create with Hush

Download the Latest Hush Update

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