Building games, Reimagined
Powerful, efficient and flexible
Hush is a 3D and 2D game engine designed from the ground up for swift development and scalable projects. It delivers a user-friendly, versatile, and high-performance platform, offering a fast and responsive interface for game design without compromising resource efficiency.
What & Why
Hush was born as a project to address some of the issues in the game development industry that we consider were not talked about enough, the dread that you feel when opening your project because it takes too long to load, tedious navigation and complicated workflows to get something from idea to implementation in-game, Hush Engine aims to solve these issues by providing game creators with a simple yet powerful toolbox that empowers you to focus on what matters... making games!
Key features
Efficiency focused
Hush features a swift user interface and a Vim-inspired command mode for quick navigation. This allows you to choose between using Hush as a traditional engine with a mouse or executing actions rapidly through the command mode.
Flexible
Simplify your game development process by using Hush's intuitive tools that don't try to corner you into doing things one specific way, thus, experience with other engines translates over seamlessly to Hush.
ECS architecture
FLECS sits on our technology stack, providing us with fast and reliable queries to the entities in the world, a clean separation of data, logic and entities.
Built for native performance
Hush's underlying rendering system implements Vulkan for the most compatible rendering workflow across PC platforms, DirectX for Microsoft-specific systems, and OpenGL for any legacy systems that don't support Vulkan yet.
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Dive deep into the development, opinions and techniques used in Hush
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